$hooks is live0x07bc..7777Buy Chart

The rule book

40 rules. Pick 8.

Every rule is a sentence with a few numbers. Combine any of them, and the coin checks them on every buy, sell and send. Each rule says what token scanners will show for it: green is nothing, yellow is a hint, red looks like a honeypot to them.

Who can hold

Caps, clubs and gates.

  • Max walletscanner hint

    No wallet holds more than a share of supply.

    Scanners show "anti whale". A hint, not a red flag.

    You set: max per wallet.

  • Rising max walletscanner hint

    The cap starts tiny and rises on a timer, by a step or doubling.

    Scanners show "anti whale". A hint, not a red flag.

    You set: cap at launch, double every step instead of adding, added every step, step every.

  • Chaptersscanner hint

    The wallet cap doubles every time a set volume has traded.

    Scanners show "anti whale". A hint, not a red flag.

    You set: cap in chapter 1, volume per chapter.

  • The clubscanner hint

    Only so many holders at a time. A seat opens when someone sells out.

    While the club is full, a scanner's test buy fails and can show "cannot buy".

    You set: seats.

  • Holder gatedscanner red

    Only wallets that hold another token can buy or receive. Works with NFTs and soulbound tokens too, for example the Binance Account Bound Token.

    A scanner's test wallet holds no gate token, so its buy fails: likely shown as "cannot buy", plus "external call".

    You set: gate token, smallest amount to hold, gate token counts pieces.

How you buy

Size, pace and order of buys.

  • Max per buyaka Trade guardscanner hint

    No single buy over a share of supply.

    Scanners show "anti whale". A hint, not a red flag.

    You set: max per buy.

  • Anti bundlescanner green

    A limit on buys per block, so nobody packs the first block.

    You set: buys per block.

  • Gas capaka Sniper-fee capscanner green

    A buy that outbids everyone with a high gas price is refused.

    You set: max gas price.

  • Raisescanner hint

    Every buy must beat the last one, until nobody buys for a while.

    A small test buy right after a big buy fails.

    You set: beat the last buy by, resets after a quiet.

  • No repeatscanner green

    The same wallet cannot buy twice in a row.

  • Min buyscanner hint

    No dust: every buy has a smallest size.

    A scanner that tests with a tiny buy sees it fail.

    You set: smallest buy.

  • Slow modescanner hint

    One buy every so often, for everyone.

    A test buy right after another buy fails.

    You set: time between buys.

  • Buy limitscanner green

    Each wallet buys a set number of times. Counted on the wallet that signs.

    You set: buys per wallet.

How you sell

Sell caps, holds and locks.

  • Anti dumpscanner red

    Separate caps for a buy and for a sell.

    A sell cap per trade: scanners show "cannot sell all" and many buyers read that as a red flag.

    You set: max buy, max sell.

  • Sell curveaka Graduated sell capsscanner red

    The bigger the bag, the smaller the share of supply it can sell at once.

    A sell cap per trade: scanners show "cannot sell all" and many buyers read that as a red flag.

    You set: sell cap for a small bag, sell cap for a big bag, a big bag is.

  • Taperaka Sliding capsscanner red

    The sell cap shrinks as the curve sells out.

    A sell cap per trade: scanners show "cannot sell all" and many buyers read that as a red flag.

    You set: sell cap at launch, sell cap at the end, end reached when the curve has sold.

  • Buys unlock sellsscanner red

    A number of buys has to happen before the next sell.

    A fresh wallet cannot sell right after buying. Scanners test exactly that and will mark the coin as a honeypot.

    You set: buys per sell.

  • Dev lockscanner green

    The dev cannot sell or send for a while, then only in small pieces.

    You set: locked for, then max per sell, time between dev sells.

  • Diamond handsscanner red

    A wallet holds for a while after its last buy before it can sell.

    A fresh wallet cannot sell right after buying. Scanners test exactly that and will mark the coin as a honeypot.

    You set: hold after each buy.

  • Cooldownscanner red

    A wallet trades once every so often.

    A fresh wallet cannot sell right after buying: scanners show "trading cooldown" and may mark it as a honeypot.

    You set: time between trades of one wallet.

  • Sniper jailscanner hint

    Wallets that get the coin in the first seconds sell later than everyone else.

    Only wallets from the first seconds. A scanner that checks in that window sees a honeypot.

    You set: snipers are wallets that buy in the first, they wait after their buy.

When it trades

Clocks, turns and windows.

  • Market hoursscanner hint

    Trades only in set hours and weekdays, in UTC. Sells can stay open.

    Outside hours a test buy fails. Red when sells close too.

    You set: opens, closes, days, sells always open.

  • Sell windowscanner red

    Sells only in the first part of every period.

    A fresh wallet cannot sell right after buying. Scanners test exactly that and will mark the coin as a honeypot.

    You set: sells open for, every.

  • Tick tockscanner red

    Buys only, then sells only, in turns.

    A fresh wallet cannot sell right after buying. Scanners test exactly that and will mark the coin as a honeypot.

    You set: each turn lasts.

  • Opening bellscanner red

    No sells for the first while, earlier once enough of the curve is sold.

    While the bell has not rung, nobody can sell: scanners checking then see a honeypot.

    You set: no sells for, earlier once the curve sold.

Games

Rules that turn trading into play.

  • Jackpotscanner green

    When nobody buys for a while, the last buyer takes the pot. You seed it, you can feed it a share of your creator fee, and anyone can top it up.

    You set: pot pays after a quiet, share of the pot paid out, smallest buy that takes the lead, seed the pot with.

  • Dip onlyscanner red

    Buys only while the price is a set share under its peak. The dev is the market maker.

    Most of the time a buy fails: scanners show "cannot buy".

    You set: price under the peak by.

Who gets paid

BNB that moves with buys.

  • Buyer rewardsscanner green

    Qualifying buys earn BNB from a pot you fill, or only every Nth buy.

    You set: bnb per reward, smallest qualifying buy, every nth buy, fill the pot with.

Linked coins

One coin reacts to another.

  • Entangledaka Beaconscanner red

    Locked until another coin of the pad has sold a set share of its supply.

    Buys fail until the beacon is reached: scanners show "cannot buy" until then, plus "external call".

    You set: beacon coin, opens when the beacon has sold.

  • Reactivescanner hint

    The buy cap grows while a partner coin is bought and shrinks when it is sold.

    Scanners show "anti whale" and "external call".

    You set: partner coin, base buy cap, cap points per point the partner sold.

Where it moves

Pool only or wallet to wallet.

  • Pool onlyaka Venue-lockedscanner red

    No wallet to wallet. The coin only moves through its pool.

    Wallet to wallet is blocked. Aggregators that route through their own contract fail, and scanners may show transfers as blocked.

  • P2P onlyscanner red

    Only the creator buys from the pool. Everyone else gets it hand to hand.

    Nobody but the creator can buy from the pool: scanners show "cannot buy".

Hooks rules

Shows that cost $hooks.

  • Buyoutscanner green

    Listed rules can be bought off for BNB. Half goes to you, half burns $hooks.

    You set: rules that can be bought off, price per rule.

  • Votescanner green

    Holders can vote listed rules off. Nobody changes the rules, except everyone together.

    You set: rules that can be voted off, quorum, a vote runs for.

  • Duelscanner green

    Two coins, one pot, 24 hours. The coin with more net buys wins both stakes.

    You set: stake, accept the open duel of.

  • Sells atscanner red

    Sells open when a price feed reaches a target, or at a deadline. Diamond hands, enforced by the market.

    Until the target or the deadline nobody can sell. Scanners mark that as a honeypot.

    You set: price feed, target price, sells open at the latest after.

Trust

The dev earns it, the coin defends itself.

  • Dead manscanner green

    If the dev vanishes, the dev's bag burns.

    You set: burnable after this long without a sign of life.

  • Milestone unlockscanner green

    The dev gets paid when you do: the dev's bag unlocks with the BNB in the pool.

  • Floor fundscanner green

    The coin defends its own floor. Anyone can pull the trigger.

    You set: deposit at launch, floor, as a share of the peak price.

  • Payrollscanner green

    Hold your shift, get paid. Sell and you lose what is unpaid.

    You set: shift length, smallest bag on the payroll, pot at launch.

Found your rules?

The launcher has every one of them, with ready sets to start from.

Launch a coin