sticky rules · rules that move with the coins
Rules stick to the coins. Not to the wallet.
On every launchpad a rule like a hold time or a sniper jail sits on the wallet. Send the bag to a fresh wallet and the rule is gone. Here the coin keeps a clock and marks on every lot it sells, and a send carries them along. A sniper who splits his bag over twenty wallets is still a sniper in all twenty.
- Every buy is a lot with its own clock and marks
- A send moves the lots along: a fresh wallet resets nothing
- Ten wallets sell no faster than one
Launch with sticky rules
Pick the rules, set the numbers. The coin checks them on every transfer, for every lot, in every wallet. At most 8 rows, fixed at launch.
Sticky coins
No sticky coin yet. Launch the first one above.
How a lot works
- A buy creates a lot: the coins, the time they were bought, their marks and their lock.
- A sell takes from the oldest lots first, and only what the rules allow and the lock released.
- A send takes from the youngest lots first and hands them over with their time, marks and lock.
- A wallet holds up to eight lots. Past that, the two lots of the same marks that cost the least are joined, and the joined lot takes the younger time. A stranger's dust can never make an old bag young.
Know the limits
- Every lot can be sold once it is 30 days old, whatever the rules say. No rule can trap a coin for longer.
- Max per buy and max wallet look at one wallet at a time: sends to other wallets are not capped.
- A refused sell in a terminal looks like any refused sell. The coin page and the API name the rule.
- New contracts, tested on a BNB Chain fork, not audited by a third party yet.